gunslinger build outward

It still significantly reduces the effectiveness of their DCD, but not all the way. Only a tiny portion of the other specs total damage output is considered Ranged damage. Diversion works wonders against adds. This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. Main Page; All Pages; Interactive Maps; navigation. Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. Stealth detection capabilities generally dont work correctly in PvE, so dont rely on the fact that your stealth detection is higher to conclude that there arent any enemies in stealth. Even if you mess up, keep doing the rotation! Please note that the autocrit Aimed Shot wont be enough to defeat Strongs and Elites (Silvers and Golds) from full health, so you will have to rely on Penetrating Rounds, likely with Agitating Energies, or AoE to get them low enough to where you can end them with Aimed Shot if you want the cooldown to be reset. Its still a noticeable DPS increase for the specs that provide it, but as a DPS debuff and piece of raid utility, it doesnt matter. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. This field is for validation purposes and should be left unchanged. Some DPS is better than zero DPS. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. This benefit comes up occasionally in PvE, usually during DPS checks, though it isnt nearly as useful as it is in PvP. We will all do what is possible to maximize the damage of any weapon that you use. (Ranged/Energy/Direct/Single-Target/Instant)The existence of Trickshot is what makes Sharpshooter so different from all the other specs in the game. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 Int: Dump. Stacks up to 3 times. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. Only use the Dodge Stance option to mitigate damage from the adds. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. This passive is a bit buggy. These choices are almost always the same for all disciplines. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. Check out the SWTOR Damage Types and Damage Mitigation guide. Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). Smugglers Luck is used before everything else because the buff lasts for 20 seconds and only affects the very next use of Aimed Shot, so the earlier to activate Smugglers Luck, the earlier it will become available again, just be sure to not pop it so early that it falls off before you get to actually use Aimed Shot. The Adrenal should always be paired with 2 charges of Smugglers Luck and a double Penetrating Rounds Burst Volley. The teleporting animation is significantly longer for Hideout because theres an actual teleportation animation you have to do prior to teleporting but after pressing the button rather than Phase Walk where you just wave your hand and pop up somewhere else instantaneously. This is your hard stun, meaning it does not break on damage. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. Gunslinger Meta Pvp Deathmatch SP: 340 2. It would still be imperfect though since the worst of these DCDs still grant 35% defense chance while the others grant 50%. Note: You can also utilize the Energy Regulator implant in exchange for Locked and Loaded, allowing you to give up the Energy Barrels ability tree buff, without losing DPS, but you dont gain any DPS on the dummy while Locked and Loaded is more generically useful. You should practice on the dummy if youre not able to consistently execute the rotation correctly. Dont bother using this ability if the enemies will die before Bombing Run really does anything. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. Ready for AnythingUpon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. You can also just do a single GCD of the channel in your gap, though sometimes you really do need to channel it for a while. You can still use non-rotational abilities that are on the GCD even before its time for the Charged Burst grouping, though its less ideal since the gap will get moved for the next cycle to before Penetrating Rounds instead. What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. Hideouts cooldown is twice as long as Phase Walks. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. A strong Gunslinger build is all about VATS. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. It also has a full list of all currently available Legendary Implants for all classes. Outward Wiki is a FANDOM Games Community. Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). This ability is both a defensive cooldown and movement ability. Character Builds. This build doesnt eliminate the gap in your rotation and still offers a good sustained DPS increase. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. Much like Burst Volley, the gap will not appear when Bombing Run is used. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. Stacks up to 2 times. In all builds, youll need to use it sub-30% after youve used Quickdraw a few times. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. Make sure that all DCDs are on cooldown before activating Bag of Tricks. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. How mana do you need? Healers are also a lot more focused on the raid frame than you will be as a DPS, so they are far better equipped to know when it will be useful for the raid than you will. You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. Gunslinger - 3v3 Deathmatch Build. Vital Shot is applied prior to your first Trickshot because you only need to use Trickshot before your next ability that procs it and Vital Shot does not proc Trickshot. In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. Lucky Thoughts and Lucky Draw are often redundant since youll be resetting the cooldown of Aimed Shot and Smugglers Luck with each Aimed Shot kill, so I think going for Energy Barrels + Ballistic Redistribution makes more sense since that pair will actually increase your damage output. This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. Surrender is used at this point because the tanks AoE Taunt will likely be wearing off soon, so this is when you will cause your threat drop to reduce your threat by the greatest amount. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. Your email address will never be shared or sold. This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. Charged Burst will typically be used twice in a row or when the gap in your rotation comes, youll use it once. Three types of damage, monstrous Impact, healing, AoE and debuff without having to manually reload your pistol. Stay behind the boss and cause havoc. Just use it during the gap if you can reliably hit something that actually needs to take damage with every single tick. Only Iron Scraps and mana. Hunker Down also provides CC immunity. Make sure you place all of these abilities on your bar in an order that makes sense to you. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. Ranged DPS in general tend to have longer cooldowns on their interrupts, than Melee, so if theres something specific that needs repeated interrupting, a Melee DPS or tank will be assigned to it, though this doesnt mean you cant interrupt things as well. If everyones health is below 40-50%. We will cover the Peacemaker Engraving in a later guide update. Dont pop all of your DCDs at once or only use them when your health gets low. Agility boosts your AP, and it boosts it quickly. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. It has a relatively steep learning curve through its three weapon cycle but in return, rewards with a high-value party utility and high personal damage. This can happen whenever you have 2 charges of Smugglers Luck, which will always be the case during your opener. (Ranged/Energy/Direct/Single-Target/Channeled)This ability accounts for an absolutely gargantuan proportion of your damage output thanks to its dedicated ability tree buff choice, tactical item, respectable base damage, and tight integration with the rest of your rotation. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. Be sure to take advantage of this proc whenever you have to use Below the Belt since it mitigates the DPS loss from having to spend a GCD to stun something. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. I prefer Agitating Energies, but you could use Refraction Point or even B-0 Differential Targeting System (PvP tactical) if you prefer. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. This build is designed to do AoE damage and will not be viable for sustained DPS checks. Completing the quests for a given faction will net various rewards, some of which are detailed below. The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. That's all there is to it. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. What more could you need? Almost all of the burst specs in the game have a passive very similar to this one where their spammable AoE has increased critical chance and damage to compensate for not having a DoT spread. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. If you want to go the extra mile, you can try to activate it 15-ish seconds before you begin pre-casting before a pull so you will just barely have enough time left on the proc for when you cast Aimed Shot, but I really dont think its worth it because if you mess up, you end up having to wait and the most youll get is maybe an extra use at the very end of the fight. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. A wide variety of Gunslinger Builds for PvE and PvP. Which ability do I use right now that will provide me the most DPS? This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. The best time to activate your Adrenal is right before casting Aimed Shot, since this will allow you to cast it twice while the Adrenal is active alongside. Be sure to pay attention when something is stunnable though, because that often means youre intended to stun it. It is essential that it is channeled on cooldown. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. Unlike most other DoTs, it does not appear that youll get more ticks of Vital Shot if you apply it during a period of increased alacrity like youd get during Burst Volley. Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. This is a short build guide and I hope you enjoy it. This build is for those that want to be able to use any rifle or pistol weapon. Its still the Sharpshooters strongest singular hit by a huge margin, especially when Smugglers Luck is available. Part of knowing a fight is understanding how much damage you take and what you can do to mitigate that damage. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. Much like what has to happen with Burst Volley, you can leverage the existence of the gap to not delay your high priority abilities by using a non-rotational ability earlier than you would observe the gap. This cooldown is unique to Sharpshooter Gunslingers. Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. Here are the Legendary Items you should use as a Sharpshooter Gunslinger. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. Without the Lay Low ability tree buff, Hunker Down has 30% uptime if its activated on cooldown. (Ranged/Energy/Direct/Single-Target/Casted)This is the weakest of your rotational abilities, though since youll be using it more than twice as often as your true heavy hitters, it still accounts for a considerable amount of your total damage output. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. There are only a handful of instances in operations where CC is required, so I will briefly go over what this Combat Style has at their disposal in addition to any other abilities I havent yet mentioned. I get the impression that this build was developed with raiding in mind, though Im not sure it will be the best option for too many fights. Curated Builds User Builds. You can either use Burst Volley on cooldown whenever you have enough time to do a full Penetrating Rounds grouping, which generally means you wont get the full benefit of the cooldown reduction, though you may get an additional use out of Burst Volley over the course of the fight; or you can save Burst Volley until right after you finish the Penetrating Rounds grouping to use that grouping twice in a row. A lot of the time things are immune to being knocked back and when they arent immune, its better that theyre all grouped up to be killed as fast as possible. The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. Hideout isnt always useful as a movement ability, but its incredible when you can use it. Battle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so its treated just like any other ability, albeit with a much longer cooldown. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. Please note that speed boosts do not get added together, only the fastest speed boost is applied, so Reset Engagement it will take effect over Heads Up, so if you already have that effect active, be sure to wait until its over to activate Surrender. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. Without them, the build no longer accomplishes its primary function. Outward offers four factions to join, one of which you must join to complete the story. Stringing together attacks with the relatively low AP cost of pistol shots is the best way to deal maximum damage. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. Tripod 1. One-Time Tip via PayPalMonthly Patreon Pledge. Using any damaging ability is better than just standing there not doing anything. This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. This will be fixed the next time you use Burst Volley though. The best time to use Hideout is when you know of a specific location that you are certain you will want to return to at some point later in the fight that will be generally safe to return to. These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. 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